Funny.
Perspective Part.2
There are hosts of references that use fov, aspect, far, near
to discribe the Perspective Projection Matrix.
The four parameters represent respectively:
fov: field of view
aspect: aspect ratio
far: far plane
near: near plane
Here we use the vertical FOV, and transform those to previous parameters, t, b, l, r, n, f
.
Eventually, the previous formula is transformed into:
Perspective Projection Derivation part.2
http://example.com/2022/11/04/perspective_projection_part_2/